The Complete Eidos Edge Bundle From Blockout to Game-Ready
Thank you for buying the bundle. This guide gets Handy, MatricX PRO and MatricX Bake installed in a few minutes,
then walks one model through all three. Each add-on also has its own full manual — see section 08.
Handy 1.0 · MatricX PRO 2.1 · MatricX Bake 1.7.9
01What's in your download
File
What it is
Handy-1.0.0.zip
Handy — hard-surface modeling tools. One file installs as an extension or a classic add-on.
MatricX Bake — the same add-on in two formats. Install only one of them.
Which format? On Blender 4.2 or newer, use the Blender Extension zips (Edit > Preferences > Get Extensions > Install from Disk).
The classic Addon zips are for Edit > Preferences > Add-ons > Install. Keep each zip compressed when you install it — only the asset pack gets extracted.
02Requirements
Add-on
Blender
Tested on
Handy 1.0
4.0 or newer
4.0, 4.5, 5.2
MatricX PRO 2.1
4.5 or newer
4.5, 5.1, 5.2
MatricX Bake 1.7.9
4.5 or newer
4.5, 5.1, 5.2
To use all three together, use Blender 4.5 or newer. Every add-on is one download for Windows, macOS and Linux.
03Install in five minutes
Install in this order, then restart Blender once at the end.
Handy. Blender 4.2 or newer: Edit > Preferences > Get Extensions > the arrow at the top right > Install from Disk > Handy-1.0.0.zip.
On Blender 4.0 or 4.1: Edit > Preferences > Add-ons > Install, then the same zip. If an older Handy is installed, remove it first.
MatricX PRO. Install one of the two PRO zips the same way. Never enable the classic add-on and the extension at the same time.
The MatricX asset pack. Extract MatricX_Assets_2.1.0.zip to a normal folder (for example Documents). In the 3D View press N, open the
MatricX PRO tab, expand Runtime Assets and click Locate Asset Pack. Select the extracted MatricX_Assets_2.1.0 folder — MatricX remembers it.
MatricX Bake. Install one of the two Bake zips. The extension asks for two permissions: Network (only for the optional MinistryOfFlat download) and Files (to write baked maps and exports).
Restart Blender, then check that all three are there (below).
Check
Where
Handy
Hover the 3D View and press Ctrl+Shift+H — the Handy menu opens.
MatricX PRO
N in the 3D View > MatricX PRO tab. Runtime Assets shows your asset pack folder.
MatricX Bake
N in the 3D View > MatricX Bake tab.
Screenshot: Preferences > Get Extensions > Install from Disk
Linux (Flatpak): extract the asset pack to a folder in your home directory, not inside the .var sandbox, then use Locate Asset Pack.
Asset pack not found? Locate Asset Pack accepts the pack folder itself, the folder you extracted it into, or any of its subfolders. If it rejects a folder, the reason appears in Blender's status bar.
Here's the whole pipeline on one hard-surface prop: model it with Handy, texture it with MatricX PRO, then bake it into a game-ready asset with MatricX Bake.
Step 1 · Model
Handy
Press Ctrl+Shift+H. Under Create, place a cube, cylinder or sphere on the surface under the mouse — Ctrl+Click to cut, Shift+Click to add. The cutters stay live.
When the shape is right, run Smart Boolean: it applies the Booleans, cleans up the result and shades it by angle.
Use Select Seam to pick the seam, then Offset Cut to add support loops on both sides of it.
Fix bevels with UnBevel, inset panels with Smart Inset, and finish with Clean Up.
Smart Boolean. Watch every tool in action on the Handy page.
Step 2 · Texture
MatricX PRO
Select the mesh, press N and open the MatricX PRO tab.
Pick a Family (for example Metal), click a material in the collection, then click Apply Material.
Add imperfection layers — Edge Wear, Dirt, Rust or any of the 16 types — and tune Amount and Opacity. Paint masks by hand where wear should go.
Place decals from the Decal pie (Ctrl+Shift+D). Save the result as a Material Look to reuse it on every prop in the set.
Applying a material. Full details in the MatricX PRO user guide.
Step 3 · Bake & export
MatricX Bake
The panel is numbered in the order you work: 1 Prepare UVs > 2 Bake Maps > 3 Decals > 4 Combine > 5 Final Bake > 6 Export. Steps 3–6 are optional.
Select the object or collection, press N and open the MatricX Bake tab.
Prepare UVs if the model has none, or to share one atlas across several objects (One Texture Set).
Choose the maps under Material Bake, click Check, then Bake. Click Setup Baked Material to see the result.
Placed decals? Bake them in step 3, then Combine and Final Bake. No decals? Go straight to export.
Game Asset Export packages the model and textures as FBX or GLB for Unity, Unreal or Godot.
The baked maps of a MatricX material. Full details in the MatricX Bake user guide.
05Shortcuts
Shortcut
What it does
Ctrl+Shift+H
Handy menu (3D View, Object or Edit Mode)
Shift+Alt+R
Smart Loop
Tab
Safe Edit: applies the scale, then enters Edit Mode (on by default)
Esc / right-click · F9
Cancel a Handy drag tool · its options afterwards
N
Sidebar with the MatricX PRO and MatricX Bake tabs
Ctrl+Shift+M
MatricX Viewport pie (swatches, random colours, link and separate)
Ctrl+Shift+D
MatricX Decal pie
Ctrl+Shift+T
MatricX Trim Sheet pie
Change Handy's hotkeys in Edit > Preferences > Handy: click a hotkey and press the key you want.
06Tips for working across all three
Apply scale before you texture or bake. Safe Edit on Tab does it for you, so tools, materials and bakes all work at the real size.
Bake understands MatricX PRO. It has built-in support for MatricX PRO materials, all 16 imperfection types, its glass and its trim sheets — and it bakes any other Blender material too.
Your UVs stay yours. If the layout isn't safe to bake, Auto-Fix Bake UVs creates a separate MX_BakeUV map and leaves your original UVs untouched.
Many parts, one texture set. Bake a whole collection into one shared atlas with One Texture Set — ideal for game props.
Live cutters. Handy keeps its cutters in a hidden Cutters collection; show it in the Outliner to adjust any cut later.
Keep backups. Save a copy of your project before a big bake or before updating Blender or an add-on.
07Your tier, licence & support
Every tier includes all three add-ons. Higher tiers add support and services:
Creator
For 1 artist
Handy, MatricX PRO and MatricX Bake
Email support for 1 artist
Lifetime updates
Pro
For freelancers (1 artist)
Everything in Creator
Priority email support
Insider tips & workflows
Studio
For teams of up to 10 artists
Everything in Pro, for up to 10 artists
Onboarding for your team
Custom workflow advice
Early access to new features
Enterprise
For large teams (no limit on team size)
Everything in Studio, for your whole organization
Custom feature requests
Direct roadmap input
Your studio featured in our showcase
Licence
The add-on code of Handy, MatricX PRO and MatricX Bake is GPL-3.0. You are always free to share and modify the code under the GPL terms. Tiers buy support and services, never permission to use the code.
The MatricX asset files (materials, textures, decals) are not GPL. Use them in any personal or commercial work, but don't share, resell or re-upload them as files or repackage them as a library. See ASSET_LICENSE.txt.
Support
Email contact@eidosedgestudio.com. Standard email support: we reply within 48 hours; priority email support: within 24 hours.
30-Day Support Guarantee: If you encounter any bugs, installation issues, or errors within 30 days of purchase, contact our support team directly at
contact@eidosedgestudio.com. We will work with you to resolve the issue. If we cannot resolve the technical issue on your machine,
we will authorize a full refund through the store you purchased from.
Lifetime updates are included. When a new version is out, download it again from the store you bought from (your Gumroad library or your Blender Market account) and install it over the old one the same way.